

Is sent in a request header called X-Device-Sig. To be signed with the device key generated on the device. The API services intended for communication with mobile devices require requests Header will look similar to the following:Īuthorization: TRUSONA : 3. Set this value as the Authorization header on the request. Add base 64 value and token as auth headerįinally, join the server token received from Trusona to the base64 signature with a colon, and add a prefix of Note that the hex string itself should be encoded, not the binary signature. YjFjZDQ0NTQ4NTkzMjM0MGZkMmNkMDMxNzkxNzRhYzUyMDUzYjk2ZTkyNGM5NTczZGE2YWM2ODk4MTcxYzgyNw= When all of the items are joined together, the final string will look similar to the following: Take each of the following request attributes

Create a binding between a user and an RP identifier, from a scanned TruCode Register an identity document with Trusona Look up a Trusonafication (legacy endpoint) Create a Trusonafication (legacy endpoint) Combine the unsigned thumbprint/nonce with the signature Add base 64 value and token as auth header

Use the HMAC-SHA256 algorithm to generate a signature The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes.
4.10.3 ue4 code#
This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
